BIS fnc didJIP: Difference between revisions

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'''Instead of using this function one can use the engine command [https://community.bistudio.com/wiki/didJIP didJIP] which does the exact same thing'''
'''Instead of using this function one can use the engine command [[didJIP]]which does the exact same thing'''
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Revision as of 19:12, 12 September 2016


Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2016 - 14:25 (UTC)
Revo
Instead of using this function one can use the engine command didJIPwhich does the exact same thing