BIS fnc dirIndicator: Difference between revisions
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| Show a 4-directions indicator.<br | | Show a 4-directions indicator.<br> | ||
Indicator GUI layer is 17, its [[Display]] is accessible with {{Inline code|[[uiNamespace]] [[getVariable]] "BIS_RscMissionScreen_dirIndicator"}}.<br | Indicator GUI layer is 17, its [[Display]] is accessible with {{Inline code|[[uiNamespace]] [[getVariable]] "BIS_RscMissionScreen_dirIndicator"}}.<br> | ||
Can be reexecuted to change its colour, but once executed this function '''cannot''' be halted until ''origin''<nowiki>'</nowiki>s death. |DESCRIPTION= | Can be reexecuted to change its colour, but once executed this function '''cannot''' be halted until ''origin''<nowiki>'</nowiki>s death. |DESCRIPTION= | ||
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Revision as of 13:03, 19 March 2020
Description
- Description:
- Show a 4-directions indicator.
Indicator GUI layer is 17, its Display is accessible withuiNamespace getVariable "BIS_RscMissionScreen_dirIndicator"
.
Can be reexecuted to change its colour, but once executed this function cannot be halted until origin's death. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [origin, target, color, sizeCoef] call BIS_fnc_dirIndicator
- Parameters:
- origin: Object - origin, usually player
- target: Code, String, Object or Position - to which indicator points to:
- color: Color - (Optional, default [0.424,0.651,0.247,1] (Arma 2 green))
- sizeCoef: Number - (Optional, default 0.1045752 (command bar height)) size coefficient
- Return Value:
- Script handle
Examples
- Example 1:
[player, TheBoss, [0.706, 0.0745, 0.0196, 1]] call BIS_fnc_dirIndicator;
Additional Information
- See also:
- See also needed
Notes
-
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