BIS fnc door: Difference between revisions

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| [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] |See also=
| [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] |See also=
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[[Category:Function Group: Scripts|{{uc:Door}}]]

Revision as of 14:22, 12 October 2020

Hover & click on the images for description

Description

Description:
Changes animation phase of given door.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - Building
doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
animationPhase: Number - Phase of the animation, see animateSource for more information
Return Value:
Nothing

Examples

Example 1:
[_building, 5, 1] call BIS_fnc_door;

Additional Information

See also:
BIS_fnc_doorOpen BIS_fnc_doorNoHandleOpen BIS_fnc_doorClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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