BIS_fnc_effectFiredRifle

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Revision as of 11:44, 11 January 2020 by R3vo (talk | contribs) (changed example)
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Description

Description:
Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
Parameters:
unit: Object - The unit, the effect should be added to
nil: Nothing
nil: Nothing
nil: Nothing
ammoType: String - The type of ammo the effect should be triggered for
Return Value:
Nothing

Examples

Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];

Additional Information

See also:
addEventHandler Fired Event Handler

Notes

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Notes

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