BIS fnc establishingShot: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "\| *p([0-9]+) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9]1)[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 {$4}2 ")
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|p9= fadeIn: [[Boolean]] - (Optional, default [[true]]) Fade in after completion
|p9= fadeIn: [[Boolean]] - (Optional, default [[true]]) Fade in after completion


|p10= waitTime: [[Number]] - (Optional, default 2) Wait time in seconds after the shot has been completed {{Since|arma3|1.81|right}}
|p10= waitTime: [[Number]] - (Optional, default 2) Wait time in seconds after the shot has been completed
|p10since= arma3 {1.81}2


|r1= [[Boolean]] - true when done
|r1= [[Boolean]] - true when done

Revision as of 23:58, 10 August 2021

Hover & click on the images for description

Description

Description:
Plays a fake UAV observational sequence which serves as an establishing shot.
BIS fnc establishingShot.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
Parameters:
target: Object or Array - Target or target's position
text: String - (Optional, default "") Text to display
altitude: Number - (Optional, default 500) Altitude in meters
radius: Number - (Optional, default 200) Radius of the circular movement in meters
angle: Number - (Optional, default random) Viewing angle in degrees
rotation: Number - (Optional, default random) Direction of camera movement
  • 0: anti-clockwise
  • 1: clockwise
iconOptions: Array - (Optional, default []) Each array in format:
  • 0: icon: String - Path to icon texture
  • 1: color: Array - Color in format [R,G,B,A]
  • 2: target: Object, Position or Group - Where the texture should be drawn
  • 3: sizeX: Number - (Optional, default 1) Size of icon in x
  • 4: sizeY: Number - (Optional, default 1) Size of icon in y
  • 5: angle: Number - (Optional, default random 360) Angle of icon
  • 6: text: String - (Optional, default "") Text displayed underneath the icon
  • 7: shadow: Number - (Optional, default 0)
    • 0 to draw now shadow
    • 1 to draw a shadow
mode: Number - (Optional, default 0)
  • 0: normal (Disables saving and sets BIS_missionStarted to nil)
  • 1: world scenes
fadeIn: Boolean - (Optional, default true) Fade in after completion
since <span class="gvi2 gvi-arma3Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{"." style="font-size: 11.1px; height: 27.2px; width: 27.2px">link=:Category:Introduced with Arma 3 version {1.81}2[[:Category:Introduced with Arma 3 version {1.81}2|{1.81}2]]
waitTime: Number - (Optional, default 2) Wait time in seconds after the shot has been completed
Return Value:
Boolean - true when done

Examples

Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;
Example 2:
[ [5229.97,5233.07,0], "BLUFOR and OPFOR firefight", 500, 250, 75, 1, [ ["\A3\ui_f\data\map\markers\nato\b_inf.paa",[0,0.3,0.6,1],group_1,1,1,0,"BLUFOR"], ["\A3\ui_f\data\map\markers\nato\o_inf.paa",[0.5,0,0,1],group_2,1,1,0,"OPFOR"] ], 0, true, 15 ] spawn BIS_fnc_establishingShot;

Additional Information

See also:
BIS_fnc_dynamicText Arma 3: Mission Presentation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 28, 2018 - 02:01 (UTC)
Lou Montana
Be aware that spawning this function will set enableSaving to true. Quick workaround: _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false]; Or, if you can't wait the end of the establishing shot: _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };
Posted on July 30, 2019 - 12:01 (UTC)
R3vo
In order to change the camera to TI or NVG mode execute the following right after BIS_fnc_establishingShot was spawned. true setCamUseTI 1; The effect will automatically be terminated once the establishing shot ended.