BIS fnc ffvUpdate: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.34


| arma3 |= Game name
|gr1= Vehicles


|1.00|= Game version
|descr= Update Firing From Vehicle feature depending on condition defined in turret's config.
____________________________________________________________________________________________


| <pre>/*
|s1= vehicle call [[BIS_fnc_ffvUpdate]]
Author:
Konrad Szumiec A.D. 2014


Description:
|p1= vehicle: [[Object]]
Update Firing From Vehicle feature depending on condition defined in turret's config.


Parameter:
|r1= [[Nothing]]
OBJECT - vehicle


Returns:
|x1= <sqf>
nothing
if (local _vehicle) then
 
{
Example:
_vehicle animate ["Door_1", 1];
if (local _vehicle) then {
_vehicle call BIS_fnc_ffvUpdate;
_vehicle animate ["Door_1",1];
};
_vehicle call BIS_fnc_ffvUpdate;
</sqf>
};
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_ffvUpdate]]; --> |= Syntax
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: FFV|{{uc:ffvUpdate}}]]
[[Category:Functions|{{uc:ffvUpdate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ffvUpdate}}]]

Latest revision as of 12:45, 13 July 2022

Hover & click on the images for description

Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1", 1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note