BIS fnc fps: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
Line 26: Line 26:
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 07:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[duration, sceneId, startDelay] call BIS_fnc_fps
Parameters:
duration: Number - the FPS test duration
sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
startDelay: Number - (Optional, default 0) delay before starting measurement
Return Value:
Script handle

Examples

Example 1:
_scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;

Additional Information

See also:
diag_fpsdiag_fpsMindiag_frameNodiag_tickTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section