BIS fnc friendlySides: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| toCheck call [[BIS_fnc_sortAlphabetically]] |SYNTAX=
| toCheck call [[BIS_fnc_sortAlphabetically]] |SYNTAX=


|p1= toCheck - [[Side]] or [[Object]]: Side or object whose friendly sides should be returned |= Parameter 1
|p1= toCheck - [[Side]] or [[Object]]: Side or object whose friendly sides should be returned |PARAMETER1=


| [[Array]] of [[Side|Sides]] |RETURNVALUE=
| [[Array]] of [[Side|Sides]] |RETURNVALUE=
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|x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code> |= Example 1
|x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code> |EXAMPLE1=
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Revision as of 15:30, 7 April 2019


Hover & click on the images for description

Description

Description:
Returns sides allied to the given side / object.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
toCheck call BIS_fnc_sortAlphabetically
Parameters:
toCheck - Side or Object: Side or object whose friendly sides should be returned
Return Value:
Array of Sides

Examples

Example 1:
player call BIS_fnc_friendlySides; // can return [FRIENDLY,WEST,GUER,CIV]

Additional Information

See also:
CfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relationsBIS_fnc_sideIDBIS_fnc_objectSide

Notes

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Notes

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