BIS fnc getRespawnMarkers: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Returns all respawn markers for given side.
| Returns all respawn markers for given side.


| [side,vehicleMarkers] call [[BIS_fnc_getRespawnMarkers]]
|s1=[side,vehicleMarkers] call [[BIS_fnc_getRespawnMarkers]]


|p1= side: [[Side]] - (Optional, default {{ic|[[player]] [[call]] [[BIS_fnc_objectSide]]}}) side to which returned markers belong to
|p1= side: [[Side]] - (Optional, default {{ic|[[player]] [[call]] [[BIS_fnc_objectSide]]}}) side to which returned markers belong to

Revision as of 16:55, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[side,vehicleMarkers] call BIS_fnc_getRespawnMarkers
Parameters:
side: Side - (Optional, default player call BIS_fnc_objectSide) side to which returned markers belong to
vehicleMarkers: Boolean - (Optional, default false) true to return vehicle respawn markers, false to return units respawn markers
Return Value:
Array of Strings - Respawn markers of given side

Examples

Example 1:
[west, false] call BIS_fnc_getRespawnMarkers;

Additional Information

See also:
Respawn Functions

Notes

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