BIS fnc groupVehicles: Difference between revisions

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| Returns all vehicles a group possesses, assigned vehicles can be included.|= Description
| Returns all vehicles a group possesses, assigned vehicles can be included.|DESCRIPTION=
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| [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |= Syntax
| [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |SYNTAX=
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| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|= Return value
| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE=
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| [[group]], [[createVehicle]] |= See also
| [[group]], [[createVehicle]] |SEEALSO=
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Revision as of 12:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns all vehicles a group possesses, assigned vehicles can be included.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, assignedVeh] call BIS_fnc_groupVehicles
Parameters:
target: Object or Group - The unit or group to check, if unit is given it's group is then used
assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
Return Value:
Array - List of all vehicles in control/assigned to the group, empty if group has none

Examples

Example 1:
[ group player, true ] call BIS_fnc_groupVehicles;

Additional Information

See also:
groupcreateVehicle

Notes

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Notes

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