BIS fnc groupVehicles: Difference between revisions

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|p1= target: [[Object]] or [[Group]] - The unit or group to check, if unit is given it's group is then used|PARAMETER1=
|p1= target: [[Object]] or [[Group]] - The unit or group to check, if unit is given it is group is then used|PARAMETER1=
|p2= assignedVeh: [[Boolean]] - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)|PARAMETER2=
|p2= assignedVeh: [[Boolean]] - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)|PARAMETER2=
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Revision as of 19:25, 7 September 2020

Hover & click on the images for description

Description

Description:
Returns all vehicles a group possesses, assigned vehicles can be included.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, assignedVeh] call BIS_fnc_groupVehicles
Parameters:
target: Object or Group - The unit or group to check, if unit is given it is group is then used
assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
Return Value:
Array - List of all vehicles in control/assigned to the group, empty if group has none

Examples

Example 1:
[ group player, true ] call BIS_fnc_groupVehicles;

Additional Information

See also:
groupcreateVehicle

Notes

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Notes

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