BIS fnc guiMessage TKOH: Difference between revisions

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* lbId: [[Number]] - (Optional, returned if listbox was used) selected listbox item
* lbId: [[Number]] - (Optional, returned if listbox was used) selected listbox item
Returned only after message box is closed. |RETURNVALUE=
Returned only after message box is closed. |RETURNVALUE=
 
 
|x1= <code>["Hello World"] spawn BIS_fnc_guiMessage;</code>|Example1=
|x1= <code>["Hello World"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code>|Example1=


|x2= [[File:TakeOn BIS fnc guiMessage.jpg|right|200px]]
|x2= [[File:TakeOn BIS fnc guiMessage.jpg|right|200px]]
<code>["Message", "Header", [[nil]], [[true]]] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code><div style="clear: both"></div> |Example2=
<code>["Message", "Header", [[nil]], [[true]]] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code><div style="clear: both"></div> |Example2=


|x3= <code>[["Enabled Item", ["Disabled Item"]], "Header"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code>|Example3=
|x3= <code>[["Enabled Item", ["Disabled Item"]], "Header"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code>|Example3=
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Revision as of 18:48, 23 April 2020

Hover & click on the images for description

Description

Description:
Shows customized native message box to user.
Arma 3
For the Arma 3 syntax, see BIS_fnc_guiMessage.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[message, header, position, isCancel, parent, pause] call BIS_fnc_guiMessage;
Parameters:
message: String, Structured Text or Array: When variable BIS_fnc_guiMessage_cursel is defined as a Number, item with this index will be selected.
header: String or Structured Text - (Optional, default "") header text
position: Array - (Optional) position in format [x,y,w,h]
isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
parent: Display - (Optional) parent display
pause: Boolean - (Optional) true to pause simulation when message window is open
Return Value:
Array - [endState, lbId]
  • endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
  • lbId: Number - (Optional, returned if listbox was used) selected listbox item
Returned only after message box is closed.

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
Example 2:
TakeOn BIS fnc guiMessage.jpg
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;

Additional Information

See also:
hintCBIS_fnc_GUIhint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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