BIS fnc halt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 24: Line 24:




<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:halt}}]]
[[Category:Functions|{{uc:halt}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:halt}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:halt}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:halt}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:halt}}]]

Revision as of 02:06, 18 January 2021

Hover & click on the images for description

Description

Description:
Halts current function and all it is parents and logs an error message.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
[param1,param2,...,param10] call bis_fnc_halt;
Parameters:
param1: String - Logged message (formatted).
param2 - param10: Anything
Return Value:
Boolean

Examples

Example 1:
["You are now supposed to be %1",rank player] call BIS_fnc_halt;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note