BIS fnc helicopterSeatMove: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Helicopters |GROUP1=
|gr1 = Helicopters


| Plays cockpit animation. '''{{tkoh}} only'''. |DESCRIPTION=
| Plays cockpit animation. '''{{tkoh}} only'''.


| [unit, gesture] call [[BIS_fnc_helicopterSeatMove]] |SYNTAX=
| [unit, gesture] call [[BIS_fnc_helicopterSeatMove]]


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= gesture: [[String]] - can be one of:
|p2= gesture: [[String]] - can be one of:
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* "point"
* "point"
* "thumbDown"
* "thumbDown"
* "thumbUp" |PARAMETER2=
* "thumbUp"


| [[String]] - animation full name - "" if animation not found |RETURNVALUE=
| [[String]] - animation full name - "" if animation not found


|x1= <code>[instructor, "thumbUp"] [[call]] [[BIS_fnc_helicopterSeatMove]];</code> |EXAMPLE1=
|x1= <code>[instructor, "thumbUp"] [[call]] [[BIS_fnc_helicopterSeatMove]];</code>


| [[switchMove]], [[BIS_fnc_helicopterSeat]], [[BIS_fnc_helicopterType]] |SEEALSO=
| [[switchMove]], [[BIS_fnc_helicopterSeat]], [[BIS_fnc_helicopterType]]
}}
}}



Revision as of 00:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Plays cockpit animation. Take On Helicopters only.
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[unit, gesture] call BIS_fnc_helicopterSeatMove
Parameters:
unit: Object
gesture: String - can be one of:
  • "greet"
  • "look"
  • "point"
  • "thumbDown"
  • "thumbUp"
Return Value:
String - animation full name - "" if animation not found

Examples

Example 1:
[instructor, "thumbUp"] call BIS_fnc_helicopterSeatMove;

Additional Information

See also:
switchMoveBIS_fnc_helicopterSeatBIS_fnc_helicopterType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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