BIS fnc holdActionRemove: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
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|s1= [target,ID] call [[BIS_fnc_holdActionRemove]]
|s1= [target,ID] call [[BIS_fnc_holdActionRemove]]


|p1= target: [[Object]] - Object the action is attached to
|p1= target: [[Object]] - object the action is attached to


|p2= ID: [[Number]] - Action ID
|p2= ID: [[Number]] - action ID


|x1= <code>[ player,10 ] call [[BIS_fnc_holdActionRemove]];</code>
|x1= <sqf>[player,10] call BIS_fnc_holdActionRemove;</sqf>


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Removes a hold action. This does exactly the same as removeAction.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[target,ID] call BIS_fnc_holdActionRemove
Parameters:
target: Object - object the action is attached to
ID: Number - action ID
Return Value:
Nothing

Examples

Example 1:
[player,10] call BIS_fnc_holdActionRemove;

Additional Information

See also:
BIS_fnc_holdActionAdd

Notes

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