BIS fnc holdKey: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (linked BIS_fnc_keyHold for convenience)
 
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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


|gr1= Interaction
|gr1= Interaction


|descr= Function that executes a user-defined code when a key has been held down for a long enough time.
|descr= Function that executes code when a key has been held down for a long enough time - "Hold X to Advance" text is displayed when any key is pressed.<br>
All other keys (but {{Controls|Esc}}) are deactivated until the conditions are met - only mouse controls work (character rotation and fire).
 
|exec= spawn


|s1= [display, key, time, code, control] call '''BIS_fnc_holdKey'''
|s1= [display, key, time, code, control] call [[BIS_fnc_holdKey]]


|p1= display: [[Display]] - Display the event is attached to. By default it is the map display
|p1= display: [[Display]] - (Optional, default <sqf inline>findDisplay 12</sqf> for map display) display the event is attached to. By default it is the map display


|p2= key: [[Number]] - What key to press. See [[DIK KeyCodes]]
|p2= key: [[Number]] - (Optional, default 57 for {{Controls|Space}}) what key to press - see [[DIK KeyCodes]]


|p3= time: [[Number]] - How long the key has to be held down in seconds
|p3= time: [[Number]] - (Optional, default 3) how long the key has to be held down in seconds


|p4= code: [[Code]] - Code to be executed when key is held down for long enough. [[canSuspend]] returns [[true]] inside the code
|p4= code: [[Code]] - (Optional, default <sqf inline>{}</sqf>) [[Scheduler#Scheduled Environment|scheduled]] code to be executed when key is held down for long enough


|p5= control: [[Control]] - (optional, default [[controlNull]] - Text control to be used in place of the default "Press X to skip" control.
|p5= control: [[Control]] - (Optional, default [[controlNull]]) text control to be used in place of the default "Press X to skip" control.


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code>
|x1= <sqf>[findDisplay 46, 36, 5, { hint "Key 'J' pressed for 5 seconds" }] spawn BIS_fnc_holdKey; // action is added to the mission display</sqf>


|seealso= [[BIS_fnc_holdActionAdd]], [[addAction]]
|seealso= [[BIS_fnc_holdActionAdd]] [[addAction]] [[BIS_fnc_keyHold]]
}}
}}

Latest revision as of 22:02, 5 June 2023

Hover & click on the images for description

Description

Description:
Function that executes code when a key has been held down for a long enough time - "Hold X to Advance" text is displayed when any key is pressed.
All other keys (but Esc) are deactivated until the conditions are met - only mouse controls work (character rotation and fire).
Execution:
spawn
Groups:
Interaction

Syntax

Syntax:
[display, key, time, code, control] call BIS_fnc_holdKey
Parameters:
display: Display - (Optional, default findDisplay 12 for map display) display the event is attached to. By default it is the map display
key: Number - (Optional, default 57 for Space) what key to press - see DIK KeyCodes
time: Number - (Optional, default 3) how long the key has to be held down in seconds
code: Code - (Optional, default {}) scheduled code to be executed when key is held down for long enough
control: Control - (Optional, default controlNull) text control to be used in place of the default "Press X to skip" control.
Return Value:
Nothing

Examples

Example 1:
[findDisplay 46, 36, 5, { hint "Key 'J' pressed for 5 seconds" }] spawn BIS_fnc_holdKey; // action is added to the mission display

Additional Information

See also:
BIS_fnc_holdActionAdd addAction BIS_fnc_keyHold

Notes

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