BIS fnc initLeaflet: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki)
 
m (Some wiki formatting)
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.76


| arma3 |= Game name
|gr1= Interaction


|1.00|= Game version
|descr= Initialise interactive leaflet.
____________________________________________________________________________________________


| <pre>/*
|s1= [mode, parameters] call [[BIS_fnc_initLeaflet]]


Description:
|p1= mode: [[String]] - "init" for scripted initialization, other modes are used when leaflets are fired as a weapon
Initialize interactive leaflet.


Parameter(s):
|p2= parameters: [[Array]] in format:
0: STRING - mode; use "init" for scripted initialization, other modes are used when leaflets are fired as a weapon.
* [leaflet, texture, text]:
1: ARRAY - params in one of the following formats
** leaflet: [[Object]] - the leaflet object itself
0: OBJECT - leaflet
** texture: [[String]] - texture path
1: STRINg - texture
** text: [[String]] - localized text, shown when previewing the leaflet in full screen
2: STRING - localized text, shown when previewing the leaflet in full screen
* [leaflet, cfgLeafletsClass]:
** leaflet: [[Object]] - the leaflet object itself
** cfgLeafletsClass: [[String]] - class name


or
|r1= [[Nothing]]


0: OBJECT - leaflet
|x1= <sqf>["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] call BIS_fnc_initLeaflet;</sqf>
1: STRING - class from CfgLeaflets


Examples:
|x2= <sqf>["init", [myLeaflet, "Custom_02"]] call BIS_fnc_initLeaflet;</sqf>
["init",[myLeaflet,"#(argb,8,8,3)color(1,1,0,1)","Yellow pages"]] call bis_fnc_initLeaflet;


["init",[myLeaflet,"Custom_02"]] call bis_fnc_initLeaflet;
|x3= <sqf>["init", [myLeaflet, "West"]] call BIS_fnc_initLeaflet;</sqf>
 
Returns:
NOTHING
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_initLeaflet]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[Arma 3: Leaflets]] [[BIS_fnc_initInspectable]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:initLeaflet}}]]
[[Category:Functions|{{uc:initLeaflet}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:initLeaflet}}]]

Latest revision as of 18:46, 14 March 2024

Hover & click on the images for description

Description

Description:
Initialise interactive leaflet.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[mode, parameters] call BIS_fnc_initLeaflet
Parameters:
mode: String - "init" for scripted initialization, other modes are used when leaflets are fired as a weapon
parameters: Array in format:
  • [leaflet, texture, text]:
    • leaflet: Object - the leaflet object itself
    • texture: String - texture path
    • text: String - localized text, shown when previewing the leaflet in full screen
  • [leaflet, cfgLeafletsClass]:
    • leaflet: Object - the leaflet object itself
    • cfgLeafletsClass: String - class name
Return Value:
Nothing

Examples

Example 1:
["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] call BIS_fnc_initLeaflet;
Example 2:
["init", [myLeaflet, "Custom_02"]] call BIS_fnc_initLeaflet;
Example 3:
["init", [myLeaflet, "West"]] call BIS_fnc_initLeaflet;

Additional Information

See also:
Arma 3: Leaflets BIS_fnc_initInspectable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note