BIS fnc isInFrontOf: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=
| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=


|p1= reference: [[Object]] - the reference object |= Parameter 1
|p1= reference: [[Object]] - the reference object |PARAMETER1=


|p2= checked: [[Object]] - the object that has to be in front of ''reference'' |= Parameter 2
|p2= checked: [[Object]] - the object that has to be in front of ''reference'' |PARAMETER2=


|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' |= Parameter 3
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' |PARAMETER3=


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_isInstructorInFrontOfPlayer = <nowiki>[</nowiki>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |= Example 1
|x1= <code>_isInstructorInFrontOfPlayer = <nowiki>[</nowiki>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |EXAMPLE1=
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Revision as of 15:30, 7 April 2019

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir

Notes

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Notes

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