BIS fnc itemType: Difference between revisions
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**Mine | **Mine | ||
**MineBounding | **MineBounding | ||
**MineDirectional|= | **MineDirectional|DESCRIPTION= | ||
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| weaponClass call [[BIS_fnc_itemType]] |= | | weaponClass call [[BIS_fnc_itemType]] |SYNTAX= | ||
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| [[Array]] in format | | [[Array]] in format | ||
*0: category | *0: category | ||
*1: type|= | *1: type|RETURNVALUE= | ||
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| [[currentWeapon]] |= | | [[currentWeapon]] |SEEALSO= | ||
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Revision as of 12:29, 7 April 2019
Description
- Description:
- Returns item category and type.
- Can return:
- Weapon / VehicleWeapon
- AssaultRifle
- BombLauncher
- Cannon
- GrenadeLauncher
- Handgun
- Launcher
- MachineGun
- Magazine
- MissileLauncher
- Mortar
- RocketLauncher
- Shotgun
- Throw
- Rifle
- SubmachineGun
- SniperRifle
- VehicleWeapon
- Horn
- CounterMeasuresLauncher
- LaserDesignator
- Item
- AccessoryMuzzle
- AccessoryPointer
- AccessorySights
- AccessoryBipod
- Binocular
- Compass
- FirstAidKit
- GPS
- LaserDesignator
- Map
- Medikit
- MineDetector
- NVGoggles
- Radio
- Toolkit
- UAVTerminal
- VehicleWeapon
- Unknown
- UnknownEquipment
- UnknownWeapon
- Watch
- Equipment
- Glasses
- Headgear
- Vest
- Uniform
- Backpack
- Magazine
- Artillery
- Bullet
- CounterMeasures
- Flare
- Grenade
- Laser
- Missile
- Rocket
- Shell
- ShotgunShell
- SmokeShell
- UnknownMagazine
- Mine
- Mine
- MineBounding
- MineDirectional
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponClass call BIS_fnc_itemType
- Parameters:
- weaponClass: String - Weapon's class name
- Return Value:
- Array in format
- 0: category
- 1: type
Examples
- Example 1:
"arifle_MX_pointer_F" call BIS_fnc_itemType;
Additional Information
- See also:
- currentWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 14, 2017
- Demellion
-
More detailed description about some specific Weapons and Vehicle Weapons:
GrenadeLauncher // Underbarrel and HGLs BombLauncher // Aircraft bomb throw weapons. MissileLauncher // Guided missile weapons (alike Titan series). RocketLauncher // Non-guided missile weapons (alike RPG32). Cannon // Main vehicle turret (alike tank cannon). Throw // Throw-like weapons (grenade weapon, melee weapons from mods, etc).