BIS fnc kbCreateDummy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{Function|Comments=" to "{{Function|Comments=")
(Add description and examples)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| ''N/A''<br>{{placeholder}} |DESCRIPTION=
| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_kbCreateDummy]]; --> |SYNTAX=
| dummyVarName call [[BIS_fnc_kbCreateDummy]] |SYNTAX=


|p1= |PARAMETER1=
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. |PARAMETER1=


| |RETURNVALUE=
| [[Object]] - dummy speaker game logic |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |EXAMPLE1=
|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> |EXAMPLE1=
 
|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| |SEEALSO=
| [[Conversations]] |SEEALSO=
 
}}
}}


Line 32: Line 33:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Conversations|{{uc:kbCreateDummy}}]]
[[Category:Functions|{{uc:kbCreateDummy}}]]
[[Category:Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:Function Group: Conversations|{{uc:kbCreateDummy}}]]

Revision as of 22:32, 5 January 2020

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section