BIS fnc kbCreateDummy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| tkoh |Game name=
| tkoh |Game name=
Line 7: Line 6:


|gr1 = Conversations |GROUP1=
|gr1 = Conversations |GROUP1=
____________________________________________________________________________________________


| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. |DESCRIPTION=
| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. |DESCRIPTION=
____________________________________________________________________________________________


| dummyVarName call [[BIS_fnc_kbCreateDummy]] |SYNTAX=
| dummyVarName call [[BIS_fnc_kbCreateDummy]] |SYNTAX=
Line 17: Line 14:


| [[Object]] - dummy speaker game logic |RETURNVALUE=
| [[Object]] - dummy speaker game logic |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> |EXAMPLE1=
|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> |EXAMPLE1=


|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> |EXAMPLE2=
|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[Conversations]] |SEEALSO=
| [[Conversations]] |SEEALSO=

Revision as of 00:30, 17 January 2021

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section