BIS fnc kbCreateDummy: Difference between revisions

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{{RV|type=function
{{RV|type=function


| tkoh
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1= Conversations
|gr1= Conversations


| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.
|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.


| dummyVarName call [[BIS_fnc_kbCreateDummy]]
|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]


|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.


| [[Object]] - dummy speaker game logic
|r1= [[Object]] - dummy speaker game logic


|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code>
|x1= <sqf>private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now</sqf>


|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code>
|x2= <sqf>private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities</sqf>


|seealso= [[Conversations]]
|seealso= [[Conversations]]
}}
}}
[[Category:{{Name|tkoh}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbCreateDummy}}]]

Latest revision as of 23:35, 12 July 2022

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

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