BIS fnc kbIsSpeaking: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *tkoh * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | tkoh |1.$1 |game2= arma3 |version2= 0.50 |$2")
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
Line 11: Line 11:
| Check if speaker is locked for different conversation.
| Check if speaker is locked for different conversation.


| unit call [[BIS_fnc_kbIsSpeaking]]
|s1=  unit call [[BIS_fnc_kbIsSpeaking]]


|p1= unit: [[Object]] - the speaker
|p1= unit: [[Object]] - the speaker

Revision as of 23:46, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Conversations

Syntax

Syntax:
unit call BIS_fnc_kbIsSpeaking
Parameters:
unit: Object - the speaker
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_kbIsSpeaking;

Additional Information

See also:
ConversationsBIS_fnc_kbTellkbWasSaid

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note