BIS fnc kbIsSpeaking: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
|x1= <sqf>player call BIS_fnc_kbIsSpeaking;</sqf>
|x1= <sqf>player call BIS_fnc_kbIsSpeaking;</sqf>


|seealso= [[Conversations]], [[BIS_fnc_kbTell]], [[kbWasSaid]]
|seealso= [[Conversations]] [[BIS_fnc_kbTell]] [[kbWasSaid]]
}}
}}

Latest revision as of 13:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Check if speaker is locked for different conversation.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
unit call BIS_fnc_kbIsSpeaking
Parameters:
unit: Object - the speaker
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_kbIsSpeaking;

Additional Information

See also:
Conversations BIS_fnc_kbTell kbWasSaid

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note