BIS fnc limitWeaponItems: Difference between revisions

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m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3")
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|p1= unit: [[Object]] - Target unit
|p1= unit: [[Object]] - Target unit


|p2= mode: [[Number]] - (Optional, default 0) Can be:
|p2= mode: [[Number]] - (Optional, default 0) can be:
*1 = primary weapon
*1 = primary weapon
*2 = secondary weapon
*2 = secondary weapon
*3 = handgun
*3 = handgun


|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep optics from 0 to 100%


*If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
*If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.


|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%
|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%


|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%
|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%


|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%


|r1= [[Boolean]]
|r1= [[Boolean]]

Revision as of 13:22, 8 November 2023

Hover & click on the images for description

Description

Description:
Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call BIS_fnc_limitWeaponItems
Parameters:
unit: Object - Target unit
mode: Number - (Optional, default 0) can be:
  • 1 = primary weapon
  • 2 = secondary weapon
  • 3 = handgun
chanceOptics: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep optics from 0 to 100%
  • If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
chanceAttach: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%
chanceMuzzle: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_limitWeaponItems;
Example 2:
[ [player, 0, 25, 50, 75, 100 ] ] call BIS_fnc_limitWeaponItems;
Example 3:
[ [player, 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] call BIS_fnc_limitWeaponItems;

Additional Information

See also:
BIS_fnc_limitAmmunition BIS_fnc_limitItems

Notes

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