BIS fnc liveFeed: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Live Feed |GROUP1=
|gr1= Live Feed


| Display a live feed.
| Display a live feed.
<code>{{cc|Live feed display:}}
<code>{{cc|Live feed display:}}
[[private]] _UAVFeedDisplay {{=}} [[uiNamespace]] [[getVariable]] "BIS_fnc_PIP_RscPIP";</code> |DESCRIPTION=
[[private]] _UAVFeedDisplay {{=}} [[uiNamespace]] [[getVariable]] "BIS_fnc_PIP_RscPIP";</code>


| [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] |SYNTAX=
| [source, target, receiver, effect] call [[BIS_fnc_liveFeed]]


|p1= source: [[Object]] or [[Position]] - live feed source |PARAMETER1=
|p1= source: [[Object]] or [[Position]] - live feed source


|p2= target: [[Object]] or [[Position]] - live feed target |PARAMETER2=
|p2= target: [[Object]] or [[Position]] - live feed target


|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing |PARAMETER3=
|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing


|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
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* &nbsp;0: normal
* &nbsp;0: normal
* &nbsp;1: night vision
* &nbsp;1: night vision
* &nbsp;2: thermal imaging |PARAMETER4=
* &nbsp;2: thermal imaging


| [[Boolean]] - [[true]] if successful, [[false]] if not |RETURNVALUE=
| [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code> |EXAMPLE1=
|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code>


| [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]] |SEEALSO=
| [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]]
}}
}}


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 00:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Display a live feed. // Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
Execution:
call
Groups:
Live Feed

Syntax

Syntax:
[source, target, receiver, effect] call BIS_fnc_liveFeed
Parameters:
source: Object or Position - live feed source
target: Object or Position - live feed target
receiver: Object - player that will see the feed - if not local, function will do nothing
effect: Number - (Optional, default 0) live feed effect. Can be one of:
  • -1: reset
  •  0: normal
  •  1: night vision
  •  2: thermal imaging
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;

Additional Information

See also:
BIS fnc liveFeedEffectsBIS fnc liveFeedSetSourceBIS fnc liveFeedSetTargetBIS fnc liveFeedTerminate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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