BIS fnc moduleDamage: Difference between revisions

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|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]
|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]


|x1= <code>[myLogic, vehicle [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code>
|x1= <code>[myLogic, vehicle player, [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code>


|seealso= [[setDamage]] [[setHitPointDamage]]
|seealso= [[setDamage]] [[setHitPointDamage]]
}}
}}

Revision as of 22:36, 12 July 2022

Hover & click on the images for description

Description

Description:
Damage given vehicles.
Regarding locality: if a hitpoint is defined,
LALocal setHitPointDamage is used. Else,
GAGlobal setDamage is used.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamage setHitPointDamage

Notes

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