BIS fnc moduleFDFadeMarker: Difference between revisions

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m (fixed example 2)
(fixed example and execution method)
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| [markerName, alpha] call [[BIS_fnc_moduleFDFadeMarker]] |Syntax=
| [markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]] |Syntax=


|p1= markerName: [[String]] |Parameter 1=
|p1= markerName: [[String]] |Parameter 1=
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| [[Boolean]] - [[true]] when done |Return value=
| [[Boolean]] - [[true]] when done |Return value=
|exec= spawn |= Execution
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|x1= <code>["myMarker", 0.25] [[call]] [[BIS_fnc_moduleFDFadeMarker]];</code> |Example 1=
|x1= <code>["tankMarker", 0.25] [[spawn]] [[BIS_fnc_moduleFDFadeMarker]];</code> |Example 1=


|x2= <code>[] spawn  
|x2= <code>[] spawn  
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["tankMarker", 1] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 1] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
    [[sleep]] 0.05;
   };
   };
  [[sleep]] 0.05;
};</code>Creates a pulsating marker |Example 2=
};</code>Creates a pulsating marker |Example 2=
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Revision as of 11:00, 3 July 2018

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };Creates a pulsating marker

Additional Information

See also:
markerAlphasetMarkerAlpha

Notes

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Notes

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