BIS fnc moduleLightning: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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1.5,  
1.5,  
true,  
true,  
[[true]],  
true,  
"",
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"![[isNull]] [[cursorTarget]]"
"![[isNull]] [[cursorTarget]]"
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[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
sleep (1 + random 4);
sleep (1 + random 4);
} forEach (allPlayers call [[BIS_fnc_arrayShuffle]]);
} forEach (allPlayers call BIS_fnc_arrayShuffle);
};</code>
};</code>


|seealso= [[Arma 3 Zeus]]
|seealso= [[Arma 3 Zeus]]
}}
}}

Revision as of 22:41, 12 July 2022

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Note that target will be deleted by the function (part of how Zeus modules work).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - Where the lightning bolt hits - will be deleted by the function!
nil: Nothing - Not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };

Additional Information

See also:
Arma 3 Zeus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note