BIS fnc moduleLightning: Difference between revisions

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{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.16


| arma3 |Game name=
|gr1= Modules


|1.00|Game version=
|descr= Zeus lightning strike.
____________________________________________________________________________________________
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}}


| <pre>/*
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]


Description:
|p1= target: [[Object]] - where the lightning bolt hits - '''will''' be deleted by the function!
Zeus lightning strike


Parameter(s):
|p2= nil: [[Nothing]] - not used
http://community.bistudio.com/wiki/Arma_3_Modules


Returns:
|p3= activate: [[Boolean]] - [[true]] to activate, [[false]] does nothing
NONE
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
|r1= [[Nothing]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_moduleLightning]]; --> |SYNTAX=
|x1= <sqf>player addAction
[
"Eat that!",
{
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget];
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
cursorTarget setDamage 1;
},
[],
1.5,
true,
true,
"",
"!isNull cursorTarget"
];</sqf>


|p1= |PARAMETER1=
|x2= <sqf>[] spawn // Who gets hit first? ;-)
 
{
| |RETURNVALUE=
{
____________________________________________________________________________________________
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x];
 
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
|x1= <code></code> |=
sleep (1 + random 4);
____________________________________________________________________________________________
} forEach (allPlayers call BIS_fnc_arrayShuffle);
 
};</sqf>
| |SEEALSO=


|seealso= [[Arma 3 Zeus]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:moduleLightning}}]]
[[Category:Function Group: Curator|{{uc:moduleLightning}}]]

Latest revision as of 17:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Note that target will be deleted by the function (part of how Zeus modules work).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - where the lightning bolt hits - will be deleted by the function!
nil: Nothing - not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };

Additional Information

See also:
Arma 3 Zeus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note