BIS_fnc_objectSide

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Revision as of 15:32, 7 April 2019 by Erentar (talk | contribs) (template:command argument fix)
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Description

Description:
Returns object side as defined in config (i.e. not affected by dynamic changing like rating)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, boolean] call BIS_fnc_objectSide
Parameters:
target: Object - the object to be tested
boolean: Boolean (optional) - false (default) to return actual object side, true to return the default config value
Return Value:
Side

Alternative Syntax

Syntax:
target call BIS_fnc_objectSide
Parameters:
target: Object - the object to be tested. This syntax is equal to calling the method with false as a second parameter.
Return Value:
Side

Examples

Example 1:
_realVehicleSide = [vehicle player, true] call BIS_fnc_objectSide;
Example 2:
_unknownSide = [objNull, false] call BIS_fnc_objectSide; // will return sideUnknown _eastSide = [objNull, true] call BIS_fnc_objectSide; // will return east
Example 3:
// same results _result1 = myVehicle call BIS_fnc_objectSide; _result2 = [myVehicle] call BIS_fnc_objectSide; _result3 = [myVehicle, false] call BIS_fnc_objectSide;

Additional Information

See also:
sideCfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relationsBIS_fnc_sideID

Notes

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Notes

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