BIS fnc objectVar: Difference between revisions

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|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "BIS_fnc_objectVar_obj1"}}
|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}}
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "BIS_fnc_objectVar_obj1")); {{codecomment|// true}}</code> |Example 1=
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code> |Example 1=
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Revision as of 16:13, 6 June 2018

Hover & click on the images for description

Description

Description:
Return a unique object variable. The variable is preserved after unit respawn.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, varNameRoot] call BIS_fnc_objectVar
Parameters:
object: Object
varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
Return Value:
String - generated variable name

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true

Additional Information

See also:
netIdobjectFromNetIdsetVariablesetVehicleVarName

Notes

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Only post proven facts here! Add Note

Notes

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