BIS fnc objectVar: Difference between revisions

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|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]; //"BIS_fnc_objectVar_obj1"<br>[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "BIS_fnc_objectVar_obj1")); //true</code> |=  
|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); //"BIS_fnc_objectVar_obj1"<br>[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "BIS_fnc_objectVar_obj1")); //true</code> |=  
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Revision as of 06:15, 27 September 2015

Hover & click on the images for description

Description

Description:
/*

	Description:
	Return an unique object variable.
	The variable is preserved after unit respawn.

	Parameter(s):
		0: OBJECT
		1 (Optional): STRING - variable name (number will be added behind it)

	Returns:
	STRING
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); //"BIS_fnc_objectVar_obj1"
hint str (player == (missionNamespace getVariable "BIS_fnc_objectVar_obj1")); //true

Additional Information

See also:
netIdobjectFromNetId

Notes

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Notes

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