BIS fnc position: Difference between revisions

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m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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* [[Location]] - Location
* [[Location]] - Location
* [[String]] - Marker or variable name containing object
* [[String]] - Marker or variable name containing object
{{Feature|Informative|To get the position of an [[Eden Entity]] use {{ic|_entity [[get3DENAttribute]] "Position" [[select]] 0;}}}}
{{Feature|Informative|To get the position of an [[Eden Entity]] use <sqf inline>_entity get3DENAttribute "Position" select 0;</sqf>.}}


|r1= [[Array]] - Position in format {{hl|[x, y]}} or {{hl|[x, y ,z]}}
|r1= [[Array]] - Position in format {{hl|[x, y]}} or {{hl|[x, y ,z]}}

Revision as of 14:35, 27 July 2022

Hover & click on the images for description

Description

Description:
Returns PositionAGL, unless passed argument is Array, then the same array is returned. When position is Object and alternative position is stored in "BIS_fnc_position_forced" variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity.
Execution:
call
Groups:
Positions

Syntax

Syntax:
argument call BIS_fnc_position
Parameters:
argument - Could be one of:
  • Array - Position in format [x, y] or [x, y ,z]
  • Object - Object
  • Group - Group, group leader position is used
  • Location - Location
  • String - Marker or variable name containing object
To get the position of an Eden Entity use _entity get3DENAttribute "Position" select 0;.
Return Value:
Array - Position in format [x, y] or [x, y ,z]

Examples

Example 1:
private _pos = player call BIS_fnc_position;

Additional Information

See also:
Position

Notes

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