BIS fnc radialRed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "_this" to "_this")
Line 21: Line 21:
| [[Nothing]]
| [[Nothing]]


|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code>
|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code>


| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]]
| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]]
}}
}}

Revision as of 14:20, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
Syntax needed
Parameters:
victim: Object - unit who gets damage
bodyPart: String - body part which gets damage
damage: Number - received damage amount
shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
Return Value:
Return value needed

Examples

Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note