BIS fnc randomPos: Difference between revisions

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m (Fix parameters)
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
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|r1= [[Array]] - position candidate in format [x,y,z] or [0,0] if position cannot be found
|r1= [[Array]] - position candidate in format [x,y,z] or [0,0] if position cannot be found


|x1= <code>_randomPosMapNoWater = [] [[call]] [[BIS_fnc_randomPos]];</code>
|x1= <code>[[private]] _randomPosMapNoWater = [] [[call]] [[BIS_fnc_randomPos]];</code>


|x2= <code>_randomPosMapNoWater = [<nowiki/>[[nil]], ["water"]] [[call]] [[BIS_fnc_randomPos]];</code>
|x2= <code>[[private]] _randomPosMapNoWater = [<nowiki/>[[nil]], ["water"]] [[call]] [[BIS_fnc_randomPos]];</code>


|x3= <code>_randomPosMapNoLand = [<nowiki/>[[nil]], ["ground"]] [[call]] [[BIS_fnc_randomPos]];</code>
|x3= <code>[[private]] _randomPosMapNoLand = [<nowiki/>[[nil]], ["ground"]] [[call]] [[BIS_fnc_randomPos]];</code>


|x4= <code>_randomPosMap = [<nowiki/>[[nil]], []] [[call]] [[BIS_fnc_randomPos]];</code>
|x4= <code>[[private]] _randomPosMap = [<nowiki/>[[nil]], []] [[call]] [[BIS_fnc_randomPos]];</code>


|x5= <code>_randomPosAroundPlayer = <nowiki>[[[</nowiki>[[position]] [[player]], 50]], []] [[call]] [[BIS_fnc_randomPos]];</code>
|x5= <code>[[private]] _randomPosAroundPlayer = <nowiki>[[[</nowiki>[[position]] [[player]], 50]], []] [[call]] [[BIS_fnc_randomPos]];</code>


|seealso= [[BIS_fnc_randomPosTrigger]], [[BIS_fnc_getArea]], [[BIS_fnc_findSafePos]]
|seealso= [[BIS_fnc_randomPosTrigger]], [[BIS_fnc_getArea]], [[BIS_fnc_findSafePos]]

Revision as of 13:06, 6 May 2022

Hover & click on the images for description

Description

Description:
Selects random position according to given params within given area
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[whitelist, blacklist, code] call BIS_fnc_randomPos
Parameters:
whitelist: Array - whitelisted areas. If not given, whole map is used. Areas can be:
blacklist: Array - (Optional, default []) blacklisted areas. If not given, water is blacklisted. Areas can be:
  • Object - trigger
  • String - marker name or special tags names: "water" - exclude water, "ground" - exclude land
  • Array - in format [center, radius] or [center, [a, b, angle, rect]]
  • Location - location
code: Code - (Optional, default { true }) custom condition which should return true for current position candidate passed in _this variable to be accepted. If not specified all candidates are accepted
Return Value:
Array - position candidate in format [x,y,z] or [0,0] if position cannot be found

Examples

Example 1:
private _randomPosMapNoWater = [] call BIS_fnc_randomPos;
Example 2:
private _randomPosMapNoWater = [nil, ["water"]] call BIS_fnc_randomPos;
Example 3:
private _randomPosMapNoLand = [nil, ["ground"]] call BIS_fnc_randomPos;
Example 4:
private _randomPosMap = [nil, []] call BIS_fnc_randomPos;
Example 5:
private _randomPosAroundPlayer = [[[position player, 50]], []] call BIS_fnc_randomPos;

Additional Information

See also:
BIS_fnc_randomPosTriggerBIS_fnc_getAreaBIS_fnc_findSafePos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Tankbuster - c
Posted on Mar 30, 2020 - 21:33 (UTC)
The code parameter here can be quite powerful. If using Example 5 above, adding code as below will make the returned positions always be on a road. private _randomRoadPosAroundPlayer = [[[position player, 50]], [], { isOnRoad _this }] call BIS_fnc_randomPos;