BIS fnc rankParams: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Object Manipulation
|gr1= Object Manipulation


| Return information about military rank.
|descr= Return information about military rank.


1: STRING - requited data, can be one of following:
1: STRING - requited data, can be one of following:
Line 15: Line 14:
"texture" - path to rank insignia
"texture" - path to rank insignia


| [source, infoType] call [[BIS_fnc_rankParams]]
|s1= [source, infoType] call [[BIS_fnc_rankParams]]


|p1= source: [[Number]], [[String]] or [[Object]] - can be one of:
|p1= source: [[Number]], [[String]] or [[Object]] - can be one of:
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* "texture" - path to rank insignia
* "texture" - path to rank insignia


\|r1= [[String]]
|r1= [[String]]


\|x1= <code>_shortRank = [<nowiki/>[[player]], "displayNameShort"] [[call]] [[BIS_fnc_rankParams]];</code>
|x1= <sqf>private _shortRank = [player, "displayNameShort"] call BIS_fnc_rankParams;</sqf>


|seealso= [[rank]], [[setUnitRank]]
|seealso= [[rank]] [[setUnitRank]]
}}
}}

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Return information about military rank. 1: STRING - requited data, can be one of following: "displayName" - full localized name (e.g. "Major") "displayNameShort" - short localized name (e.g. "Maj.") "classname" - system name (e.g. "MAJOR") "texture" - path to rank insignia
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[source, infoType] call BIS_fnc_rankParams
Parameters:
source: Number, String or Object - can be one of:
  • Number - rank ID
  • String - rank system name (e.g. "PRIVATE", "CORPORAL", …)
  • Object - person whose rank is checked
infoType: String - can be one of:
  • "displayName" - full localized name (e.g. "Major")
  • "displayNameShort" - short localized name (e.g. "Maj.")
  • "classname" - system name (e.g. "MAJOR")
  • "texture" - path to rank insignia
Return Value:
String

Examples

Example 1:
private _shortRank = [player, "displayNameShort"] call BIS_fnc_rankParams;

Additional Information

See also:
rank setUnitRank

Notes

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