setUnitRank

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets rank of given unit. Possible rank values, and the associated rating that is automatically given:
  • PRIVATE: 0
  • CORPORAL: 500
  • SERGEANT: 1500
  • LIEUTENANT: 2500
  • CAPTAIN: 3500
  • MAJOR: 5000
  • COLONEL: 7500
Arma 3 logo black.png Since Arma 3 v1.67 this command is Arguments of this scripting command don't have to be local to the client the command is executed on Effects of this scripting command are broadcasted over the network and happen on every computer in the network

Syntax

Syntax:
unitName setUnitRank rank
Parameters:
unitName: Object
rank: String As above
Return Value:
Nothing

Examples

Example 1:
player setUnitRank "COLONEL"

Additional Information

Multiplayer:
-
See also:
Rating ValuesratingaddRatingranksetRank

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.

Bottom Section

Posted on December 24, 2015 - 21:10 (UTC)
Wyattwic
In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.