BIS fnc relScaledDist: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Geometry


|gr1 = Geometry
|descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.


| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
|s1= [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]]
 
| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]]


|p1= referenceObject: [[Object]]
|p1= referenceObject: [[Object]]
Line 15: Line 14:
|p2= relativeObject: [[Object]]
|p2= relativeObject: [[Object]]


| [[Number]]
|r1= [[Number]]


|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code>
|x1= <sqf>[myTrigger, player] call BIS_fnc_relScaledDist;</sqf>


|seealso= [[distance]], [[distanceSqr]]
|seealso= [[distance]] [[distanceSqr]]
}}
}}

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Number

Examples

Example 1:
[myTrigger, player] call BIS_fnc_relScaledDist;

Additional Information

See also:
distance distanceSqr

Notes

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