BIS fnc removeAllScriptedEventHandlers: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|p2= name: [[String]] - handler name
|p2= name: [[String]] - handler name


|r1=[[Boolean]] - [[false]] if never existed, [[true]] otherwise
|r1= [[Boolean]] - [[false]] if never existed, [[true]] otherwise


|x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event"] [[call]] [[BIS_fnc_removeAllScriptedEventHandlers]];</code>
|x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event"] [[call]] [[BIS_fnc_removeAllScriptedEventHandlers]];</code>
|seealso= [[BIS_fnc_callScriptedEventHandler]], [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]]
|seealso= [[BIS_fnc_callScriptedEventHandler]], [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]]
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Revision as of 23:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Removes all scripted event handler with given name. Additionally "ScriptedEventHandlerRemoved" scripted EH is called for every removed event handler. For the list of available scripted event handlers see Arma 3: Scripted Event Handlers
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name] call BIS_fnc_removeAllScriptedEventHandlers
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
name: String - handler name
Return Value:
Boolean - false if never existed, true otherwise

Examples

Example 1:
[missionNamespace, "event"] call BIS_fnc_removeAllScriptedEventHandlers;

Additional Information

See also:
BIS_fnc_callScriptedEventHandlerBIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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