BIS fnc replaceWithSimpleObject: Difference between revisions

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| Replaces object with simple object. Object must not contain any crew and must be placed on ground.<br>
| Replaces a normal object with a [[Arma 3 Simple Objects|Simple Object]]. Object must not contain any crew and must be placed on the ground.
'''NOTE:'''
{{Informative|
* Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
* Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
* All official assets have the adjustment data defined in config.
* All official assets have the adjustment data defined in config.}} |DESCRIPTION=


{{note|Use with caution as this technique is not very clean - should not be used for many objects and definitely not in MP games.}} |DESCRIPTION=
|pr = Use with caution as this technique is not very clean - it should not be used for many objects and definitely '''not''' in MP games. |PROBLEMS=
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| [[Object]] |RETURNVALUE=
| [[Object]] - the created [[Arma 3 Simple Objects|Simple Object]] |RETURNVALUE=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma 3: Functions|{{uc:replaceWithSimpleObject}}]]
[[Category:Functions|{{uc:replaceWithSimpleObject}}]]

Revision as of 19:34, 26 December 2020

Hover & click on the images for description

Description

Description:
Replaces a normal object with a Simple Object. Object must not contain any crew and must be placed on the ground.
  • Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
  • All official assets have the adjustment data defined in config.
Execution:
call
Problems:
Use with caution as this technique is not very clean - it should not be used for many objects and definitely not in MP games.
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_replaceWithSimpleObject
Parameters:
object: Object - the object that will be replaced by a simple object
Return Value:
Object - the created Simple Object

Examples

Example 1:
[tank] call BIS_fnc_replaceWithSimpleObject;

Additional Information

See also:
createSimpleObjectBIS_fnc_adjustSimpleObjectBIS_fnc_createSimpleObjectBIS_fnc_simpleObjectData

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section