BIS fnc replaceWithSimpleObject: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Object]] - the created [[Arma 3 Simple Objects|Simple Object]]
|r1= [[Object]] - the created [[Arma 3 Simple Objects|Simple Object]]


|x1= <code>[tank] [[call]] [[BIS_fnc_replaceWithSimpleObject]];</code>
|x1= <sqf>[tank] call BIS_fnc_replaceWithSimpleObject;</sqf>


|seealso= [[createSimpleObject]], [[BIS_fnc_adjustSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
|seealso= [[createSimpleObject]], [[BIS_fnc_adjustSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
}}
}}

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Replaces a normal object with a Simple Object. Object must not contain any crew and must be placed on the ground.
  • Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
  • All official assets have the adjustment data defined in config.
Execution:
call
Problems:
Use with caution as this technique is not very clean - it should not be used for many objects and definitely not in MP games.
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_replaceWithSimpleObject
Parameters:
object: Object - the object that will be replaced by a simple object
Return Value:
Object - the created Simple Object

Examples

Example 1:
[tank] call BIS_fnc_replaceWithSimpleObject;

Additional Information

See also:
createSimpleObjectBIS_fnc_adjustSimpleObjectBIS_fnc_createSimpleObjectBIS_fnc_simpleObjectData

Notes

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