BIS fnc respawnEndMission: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 29: Line 29:
}}
}}


<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:respawnEndMission}}]]
[[Category:Functions|{{uc:respawnEndMission}}]]


[[Category:{{Name|arma3}}: Functions|{{uc:respawnEndMission}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:respawnEndMission}}]]

Revision as of 02:09, 18 January 2021

Hover & click on the images for description

Description

Description:
End a mission if all players are dead and there are no more respawn tickets (if any).
  • Standard syntax is for when Respawn is "NONE", "BIRD", "GROUP" or "SIDE"
  • Alternative syntax is for when Respawn is "INSTANT" or "BASE"
Only works in Multiplayer!
Execution:
call
Groups:
Respawn

Syntax

Syntax:
call BIS_fnc_respawnEndMission
Return Value:
Nothing - the script doesn't end

Alternative Syntax

Syntax:
unit call BIS_fnc_respawnEndMission
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_respawnEndMission;
Example 2:
player call BIS_fnc_respawnEndMission;

Additional Information

See also:
BIS_fnc_endMissionBIS_fnc_respawnTicketsBIS_fnc_missionRespawnTypeplayableUnitsisMultiplayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note