BIS fnc respect: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
 
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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
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|gr1= Sides
|gr1= Sides


| RESpect - The Effective Calculation Process.
|descr= RESpect - The Effective Calculation Process.


|s1=[mode'', param1, param2, param3''] call [[BIS_fnc_respect]]
|s1= [mode, param1, param2, param3] call [[BIS_fnc_respect]]


|p1= mode: [[String]] - '''case-sensitive''', can be one of "SET", "ADD", "MODIFY", "KILLED"
|p1= mode: [[String]] - '''case-sensitive''', can be one of "SET", "ADD", "MODIFY", "KILLED"
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** param3: [[Number]] - change coefficient
** param3: [[Number]] - change coefficient


|
|r1=
* "SET": [[Array]] with zero respect values  (if [[Object]] is passed as argument, 1 is on place of object's faction)
* "SET": [[Array]] with zero respect values  (if [[Object]] is passed as argument, 1 is on place of object's faction)
* "ADD": unit's respect values
* "ADD": unit's respect values
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|x1=
|x1=


|seealso= [[addRating]], [[Ambient Civilians]]
|seealso= [[addRating]] [[Ambient Civilians]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:respect}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:respect}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:respect}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:respect}}]]

Latest revision as of 13:58, 1 July 2022

Hover & click on the images for description

Description

Description:
RESpect - The Effective Calculation Process.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[mode, param1, param2, param3] call BIS_fnc_respect
Parameters:
mode: String - case-sensitive, can be one of "SET", "ADD", "MODIFY", "KILLED"
depending on mode:
  • "SET" - set respect default values
  • "ADD" - add respect values depending on global town respect
    • param1: Object - unit to which is given respect from assigned town with random difference defined in third argument
    • param2: Number - range of random difference
  • "MODIFY" - change given respect value
    • param1: Object - unit of which respect value will be changed
    • param2: String - faction of which respect will be changed
    • param3: String - code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2"
  • "KILLED" - modify global town respect after civilian has been killed
Return Value:
  • "SET": Array with zero respect values (if Object is passed as argument, 1 is on place of object's faction)
  • "ADD": unit's respect values
  • "MODIFY": modified respect value
  • "KILLED": modified town respect value

Examples

Examples:
Example needed

Additional Information

See also:
addRating Ambient Civilians

Notes

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