BIS fnc reviveEhKilled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {2,}\}\}" to " }}")
m (Text replacement - "{{Function " to "{{RV|type=function ")
Line 1: Line 1:
{{Function
{{RV|type=function


|game1= arma3
|game1= arma3

Revision as of 12:40, 23 January 2021

Hover & click on the images for description

Description

Description:
Should be called from Killed event handler. Handles what happens if unit dies if revive system is enabled.
Execution:
call
Groups:
Revive

Syntax

Syntax:
Syntax needed
Return Value:
Nothing

Examples

Example 1:
BIS_unit addEventHandler ["Killed", { _this call BIS_fnc_reviveEhKilled; }];

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note