BIS fnc reviveOnBeingRevived: Difference between revisions

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|p2= flagState: [[Boolean]] - (Optional, default [[false]]) flag state - [[true]] or [[false]]
|p2= flagState: [[Boolean]] - (Optional, default [[false]]) flag state - [[true]] or [[false]]


|p3= unit: [[Object]] - Unit to set the flag for
|p3= unit: [[Object]] - unit to set the flag for


|r1= [[Boolean]] - returns [[true]] or [[Nothing]] if state didn't change
|r1= [[Boolean]] - returns [[true]] or [[Nothing]] if state didn't change

Latest revision as of 16:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Used to execute specific code locally on every client whenever "being revived" flag changes.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[nil, flagState, unit] call BIS_fnc_reviveOnBeingRevived
Parameters:
nil: Nothing - This parameter has not been implemented
flagState: Boolean - (Optional, default false) flag state - true or false
unit: Object - unit to set the flag for
Return Value:
Boolean - returns true or Nothing if state didn't change

Examples

Example 1:
[nil, true, squadLeader] call BIS_fnc_reviveOnBeingRevived;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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