BIS fnc rotateVector2D: Difference between revisions

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{{Function|= Comments
{{Function|Comments=
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| arma2 |= Game name
| arma2 |Game name=


|1.00|= Game version
|1.00|Game version=
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| <pre>
| This function returns a 2D vector rotated a specified number of degrees around the origin. |Description=
/************************************************************
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Rotate 2D Vector
 
| [vector2D, angle] call [[BIS_fnc_rotateVector2D]] |Syntax=


Parameters: [[vector], angle]
Returns: [vector]


This function returns a 2D vector rotated a specified number
|p1= vector2D: [[Array]] - 2D vector |Parameter 1=
of degrees around the origin.
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p2= angle: [[Number]] - Angle in degree|Parameter 2=
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| <!-- [] call [[BIS_fnc_rotateVector2D]]; --> |= Syntax


|p1= |= Parameter 1
| [[Array]] - New vector |Return value=


| |= Return value
<!---
|exec= spawn |= Execution
--->
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|x1= <code></code> |=  
|x1= <code>[ [5,3], 60 ] [[call]] [[BIS_fnc_rotateVector2D]];//Returns[-0.0980766,5.83013]</code>|Example 1=
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| |= See also
| [[BIS_fnc_crossProduct]], [[BIS_fnc_magnitudeSqr]], [[BIS_fnc_vectorFromXToY]] |See also=
 
}}
}}



Revision as of 14:09, 14 June 2018

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Array - New vector

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProductBIS_fnc_magnitudeSqrBIS_fnc_vectorFromXToY

Notes

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Notes

Bottom Section

Posted on January 21, 2015 - 14:15 (UTC)
AgentRevolution
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;