BIS fnc roundDir: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 27: Line 27:
|x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 90}}</code>
|x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 90}}</code>


|seealso= [[setDir]] [[getRelDir]], [[round]]
|seealso= [[setDir]] [[getRelDir]] [[round]]
}}
}}

Revision as of 14:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Round direction to nearest set rounding; used for determining cardinal direction.
Execution:
call
Groups:
Math

Syntax

Syntax:
[rawDirection, rounding] call BIS_fnc_roundDir
Parameters:
rawDirection: Number - direction to round
rounding: Number - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270.
Return Value:
Number - rounded direction, depending on input can be negative or over 360

Examples

Example 1:
player setDir ([getDir player, 45] call BIS_fnc_roundDir);
Example 2:
[204.2, 10] call BIS_fnc_roundDir; // will return 200
Example 3:
[271, 180] call BIS_fnc_roundDir; // will return 360
Example 4:
70 call BIS_fnc_roundDir; // will return 90

Additional Information

See also:
setDir getRelDir round

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note