BIS fnc sceneGetParticipants: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p2= maxDistance: [[Number]] - if [[nil]] is passed, 30 is used.
|p2= maxDistance: [[Number]] - if [[nil]] is passed, 30 is used.


| [[Array]] of units in ''unit'''s group within ''maxDistance'' from ''unit''
|r1=[[Array]] of units in ''unit'''s group within ''maxDistance'' from ''unit''


|x1= <code><nowiki>[</nowiki>[[player]], 20] [[call]] [[BIS_fnc_sceneGetParticipants]];</code>
|x1= <code><nowiki>[</nowiki>[[player]], 20] [[call]] [[BIS_fnc_sceneGetParticipants]];</code>

Revision as of 21:34, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - if nil is passed, player is used. Warning: must then not be used on a dedicated server
maxDistance: Number - if nil is passed, 30 is used.
Return Value:
Array of units in unit's group within maxDistance from unit

Examples

Example 1:
[player, 20] call BIS_fnc_sceneGetParticipants;

Additional Information

See also:
See also needed

Notes

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