BIS_fnc_sceneSetAnimationsForGroup

From Bohemia Interactive Community
Revision as of 13:06, 6 May 2022 by Lou Montana (talk | contribs) (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note